| Wall Comparison |
| Wall |
Hitpoints |
Dur. |
HP/Pwr |
Element |
|
| Air Barrier
| 10
| 20s
| 10
| Air
|
| Water Barrier
| 20
| 60s
| 6 2/3
| Cold
|
| Wood Barrier
| 40
| 60s
| 8
| Wood
|
| Earth Barrier
| 70
| 60s
| 7 7/9
| Stone
|
| Ice Barrier
| 80
| 60s
| 6 2/3
| Cold
|
| Stone Barrier
| 100
| 60s
| 6 2/3
| Stone
|
|
| Void Wall
| 20
| 30s
| 6 2/3
| Void
|
| Light Barrier
| 90
| 40s
| 9
| Mana
|
|
| Cold Barrier
| 25
| 20s
| 4 1/6
| Cold
|
| Ice Barrier (W)
| 90
| 20s
| 9
| Cold
|
|
Notes
- An cleric may cast 2 walls initially, plus 1 wall for every complete 5 levels until casting 8 at 30
- An arc/mage may cast 1 wall initially, plus 1 wall for every complete 5 levels until casting 7 at 30
- Each wall has a related element in the same way as many spells. A wall may not be damaged
by a spell that matches its related element.
- Bolts are excepted from this rule. A bolt may damage a wall of its own element as normal.
- Any "non-solid" wall that is cast before a player enters the game will seem to be solid to that player. This is a bug.
| Dispell Comparison |
| Dispell |
Damage |
Dmg/Pwr |
|
| Dispell I
| 10
| 5
|
| Dispell III
| 40
| 5
|
| Dispell V
| 100
| 7.143
|
|