| ClericHitpoints |
| Level |
Hitpoints |
Level |
Hitpoints |
Level |
Hitpoints |
| 1 |
35 |
11 |
122 |
21 |
210 |
| 2 |
43 |
12 |
131 |
22 |
218 |
| 3 |
52 |
13 |
140 |
23 |
227 |
| 4 |
61 |
14 |
148 |
24 |
236 |
| 5 |
70 |
15 |
157 |
25 |
245 |
| 6 |
78 |
16 |
166 |
26 |
253 |
| 7 |
87 |
17 |
175 |
27 |
262 |
| 8 |
96 |
18 |
183 |
28 |
271 |
| 9 |
105 |
19 |
192 |
29 |
280 |
| 10 |
113 |
20 |
201 |
30 |
288 |
Notes
- Hitpoint gain is uniform until 27 - but then the display is capped at 255 for technical reasons
(2^8 = 256 or 0-255 - single byte used to store number) However - testing suggests that
a 30 cleric actually has 288 HP - to be confirmed later.
- Cleric Hitpoints gain per level = 8.75 (rounding down but carrying)